Dilek Winchester, Rules of the Game (Boardgaming Sessions), 2014, Performance

Black Wednesday is a board game based on an auction which took place on December 12, 2004 in Istanbul. The auctioned off art works previously belonged to banks that went bankrupt during one of the biggest economical crisis (The Black Wednesday) in the Republic’s history triggered by the ‘postmodern coup’ in

1998. The Savings Deposit Insurance Fund (TMSF) auctioned off over 300 artworks acclaimed to be part of the art historical canon. Although, the Ministry of Culture and Tourism made an attempt to acquire the collection, the new and blossoming art institutions of Istanbul such as Istanbul Modern and Pera Museum acquired the works. This marks a milestone in the expansion of the art market and the rapid institutionalization of art in the first half of 2000s. The board game brings together the artworks, the institutions and different ‘what if scenarios’.

Black Wednesday produced as part of Plastic Veins in Home Works VI, Beirut.

In Phantom Bildung, the players are art institutions. All have a collection to start the game. How you formulate your collection matters as much as whether your institution is reviewed/liked by the tastemaker critics of our time and whether events of historical value take place there. In a combination of market, historical and symbolic values, the players compete to be the most powerful art institution.

Phantom Building produced as part of Selling Snails in the Muslim Neighbourhood exhibition in 2013 at the Westfaelisher Kunstverein.